Showing posts with label hiking. Show all posts
Showing posts with label hiking. Show all posts

Monday, August 6, 2018

Pack Resource Sheet August 2018


Scout Law: Clean
Everything we do impacts the world around us. When a Scout is clean, he is choosing to make sure that the legacy he leaves is a positive one. He makes moral choices and through an active lifestyle he keeps his body healthy. He also is conscious of the impact that he can have on nature and the responsibility he has to keep the world clean for those who come behind him.

Theme: Destination Parks
We are blessed with an abundance of natural parks. Walking, hiking, and exploring nature helps a Scout to keep his body and mind fit and clean. Any green area around your home can provide the opportunity to put the outing in Scouting.

Gathering Activity: Nature Trail
Make a “nature trail” though the den meeting area (inside or outside) by placing nature items around, such as plaster animal tracks, pictures of birds, flowers and insects, beaver-gnawed branches, etc. Number each specimen. Each person is given a pencil and paper and moves along the “trail” writing the identification number for each specimen on the paper. Most correct answers wins.

Opening Ceremony: Four Directions
Materials: 4 Cubs, each with a poster with a large letter for his direction on it. On the back, the following is written for each boy to read.
CM: Finding our way to our destination is aided by the use of a compass, which shows the four directions- north, south, east, and west.
#1 (“E”): I represent the East. From me comes the sun each day, giving light to all living things to help them be strong and healthy.
#2 (“S”): I represent the South. From me comes heat and rain, so all living things have warmth and water to drink.
#3 (“N”): I represent the North. From me comes cold and snow, so all living things can experience coolness and the beauty of winter.
#4 (“W”): I represent the West. To me, the sun comes at the end of each day, giving the world darkness so all living things can rest.
CM: We gather from all directions, joined together by the Scout Oath. Will everyone please stand, and recite the Pledge of Allegiance, followed by the Scout Oath.

Song: Take Me Out to the Forest
Tune: Take Me Out to the Ballgame

Take me out to the forest.
Let me hike in the wild.
Show me a skunk and a few bear tracks.
I won't care if I never come back!
But it's look, look, look at your compass.
If it rains, then it pours.
And it's ouch, slap, sting and you're bit
In the great outdoors!

Advancement Ceremony: Cub Hike
On a large sheet of butcher paper, draw a Scouting trail. Mark the trail with a sign for Bobcats, then move down the trail with a sign for Wolf, Bear, Webelos and Arrow of Light. Add animal tracks for Bobcat, Wolf, and Bear, W's for Webelos and Arrows for Arrow of Light. Decorate your trail with sketches of trees, bushes, and rocks. Add photos of boys from this month's outdoor den activities, if desired. Attach awards to cutouts of boots or large paper footprints, and place the cutouts at the appropriate places on the trail. Call boys up and present awards as you move along the trail.

Award Ideas
Tin Foil Dinners: Wrap up awards like tin foil dinners. Display around a fake log campfire in front of audience.

Cheers
Clean Air Applause: Take in as much air as you can through your nose, hold it, then exhale and say, “Ahhhh!”
Hiking Applause: Have group stand and stomp their feet and swing their arms as if hiking, saying, “Stomp, stomp, stomp! Keep on going!”
Owl Cheer: We give a hoot, hoot, hoot!
Bigfoot Applause: Hold one foot up off the floor (like the Big Hand Applause)
Hiking Map Applause: Have audience get out a pretend map, unfold it, look up and down several times and say, “It's that way!” (Everyone points a different direction)
Mosquito Applause: With one hand slap yourself on the neck, arms, and legs, while saying, “Ooo, aah, ahh!”

Audience Participation: Sounds of the Forest
BOBCAT: meow SCOUT: On my honor!
WOLF: howl HUMAN: Great campsite!
BEAR: growl

Creatures from all over the land gathered together to talk about the best way to protect the lands in which they lived. The BEAR said: “We large creatures watch the forests for fires and warn all creatures when we see danger. BEARS are good at that, but we can't get the HUMANS to be careful.” The WOLF and BOBCAT agreed. The BOBCAT spoke next. “We love to play in the tall grasses, but the HUMANS are building things where we used to play.” The BEAR and WOLF looked sadly at the BOBCAT. The WOLF stood tall. “We need to teach the HUMANS not to drop their garbage and leave it around our homes.” The BEAR and BOBCAT agreed. The SCOUT stood up. “I am HUMAN. I am a SCOUT. In our pack we learn how to protect the forest and the grasslands and all nature. We can help you by following the Outdoor Code.”
Hooray!” said the BEAR, BOBCAT, and WOLF. “SCOUT, you are welcome in our lands!”

Skit: Hike Safely
Materials: safety whistle, neckerchief
#1: Oh! Oh! Where is everybody? We must be lost! What do we do now?
#2: We should stay in one place. We can wait by this tree. Someone will find us!
#3: We should blow our safety whistle! (blows whistle)
#4: Let's use my neckerchief as a signal! (takes off neckerchief and waves it around)
# 5, 6, 7 (running in): We heard your whistle and saw your signal! We found you! Let's get back to camp. (everyone walks off)

Cubmaster's Minute: Set Your Course
When you hike, always stay on the trail so you don't get lost. But there is another trail that Cub Scouts should be sure to stay on; the character trail. Your character is being formed right now, by what you do and by what you don't do. Others will try to influence your actions sometimes in ways that may steer you off course. Set your own course. Make up your mind that you will always live by the Scout Oath and Law. Then follow through with it, forever climbing the character trail.

Closing Ceremony: Outdoor Code
CM: As an American, I will do my best to be clean in my outdoor manners.
#1: I will treat the outdoors as a heritage to be improved for our greater enjoyment. I will keep my trash out of America's waters, fields, woods, roadways, and parks.
CM: Be careful with fire.
#2: I will prevent wildfire. I will build a small fire in a safe place and be sure it is out before I leave.
CM: Be considerate in the outdoors.
#3: I will treat public and private property with respect. I will remember that use of the outdoors is a privilege I can lose by abuse.
CM: Be conservation minded.
#4: I will learn how to practice good conservation of soil, waters, forests, minerals, grasslands, and wildlife, and I will urge others to do the same. I will use sportsmanlike methods in my outdoor activities.

Game: Changing Winds
Use a compass to establish the four main directions in your meeting area. Have all boys stand facing one player who is the “wind.” The wind tells the direction he is blowing by saying, “The wind blows... south.” All players must face south. If a player is already facing that direction and moves, he is out. The wind may confuse the game by facing any direction he chooses. Players turning the wrong direction are out. The winner is the last player still in the game.

Game: Outdoor Essentials
Materials: empty backpack, trail food, flashlight, first aid kit, water, whistle, (sunscreen, hat, jacket)
The CM and assistant CM play a tossing game: The CM holds up an object, then tosses it to the ACM. As he does so, the ACM puts it into the empty backpack, and talks about why the object is an important part of the 6 essentials for hiking and camping. Continue through all the items.
Next, have the boys try to remember the items that went into the backpack and write those down.

Cub Grub: Campfire Goodies
Materials: Graham crackers (to build fire on), jelly beans (rocks), pretzel sticks (logs), candy corn (fire), can of frosting (to hold it all together)
This is a fun way to teach the boys fire safety and different ways to build a fire. Have the boys make their “campfires” and then eat them.

Friday, November 10, 2017

Pack Resource Sheet October 2017

Scout Law: Thrifty
Camping doesn’t need to be complicated or expensive; it can be made simple by reusing and repurposing items you already have.

Theme: A-Camping We Will Go
Everyone loves a campfire—gathering together to share silly songs, thoughtful stories, and (perhaps) gooey s’mores. This month, discover the fun of camping with Cub Scouts, whether it happens indoors at your regular meeting place or outdoors at a Scout camp.

Gathering Activity: Glow Lanterns
Materials: Jars with metal lids, glow in the dark paint, paint brushes, wire, nail, hammer
Brush the glow in the dark paint all over the inside of the jar (or create fun patterns). Use the nail and hammer to punch a hole in each side of the metal lid. Use the wire to create a handle by running it through the holes in the lid. See http://www.agirlandagluegun.com/2014/07/glow-jars-kids-craft-for-camping-craft-lighting.html for examples.

Opening Ceremony: Campfire
Equipment: Real or artificial campfire, seven candles.
Personnel: Narrator and seven Cub Scouts (each with his part written on a paper).
Narrator: Welcome to our Cub Scout campfire. Akela is among us. Let us draw from this campfire with all its vibrancy and warmth, the secrets of Cub Scouting and the spirit of brotherhood.
#1: In its light we see new chances to be helpful and to do our best.
#2: From its warmth we strengthen the bonds of fellowship and learn how to get along with others.
#3: From the stones that ring the fire and keep its power in check, we learn how we can curb our tempers and become good citizens.
#4: From the smoke that rises out of the fire, we learn to lift our eyes upward and worship God.
#5: The spark that started this fire reminds us that little Good Turns can lead to greater deeds.
#6: Just as the fire needs wood to bum brightly, so do we need the care and love of our parents to bum brightly.
#7: In its leaping flames, we see the fun of Cub Scouting and the job of life.

Song: S'mores for Me
Tune: Hail, Hail the Gang's All Here
S'mores, s'mores, it's s'mores for me!
They're all ooey, gooey,
Always nice and chewy.
S'mores, s'mores, it's s'mores for me!
Let's go make some s'mores right now.
S'mores, s'mores, it's s'mores for me!
Brown and oh so toasty,
How we like to roasty.
S'mores, s'mores, it's s'mores for me!
Lovely sandwich made for fun.

Song: My Dream Came True
Tune: I've Been Working on the Railroad
I was dreaming of a campfire,
burning clear and bright.
Sparkling stars were all above me,
on a summer’s night.
I was dreaming that my best friends,
all were dreaming, too.
When I woke and looked around me,
I saw my dream come true.

Advancement Ceremony: Camping on the Mountain
CUBMASTER: Cub scouting is an uphill trail, Bobcat to Arrow of Light. It is as if we were climbing a mountain peak. Before we begin our climb, we must first prepare ourselves for the task ahead. Tonight we have several boys who, along with their parents, have decided to begin their ascent. These boys have learned the basic skills, which will provide a strong foundation for their Cub Scouting ventures. Will the following boys and their parents please come forward. (call names) With this foundation, I award to the parents and their Cubs their Bobcat award. (Lead cheer).

Several of our boys have worked hard and made it to our first camp. Through their work they have earned the Wolf award. The adventures they earned will proved the direction to the next base. Will the following boys and their parents please come forward. (call names). With the help of their parents, these boys have earned their Wolf award. I congratulate these boys and their parents and present them their Wolf award. (Lead cheer).

Although the trail seems long, several of our boys have arrived at this midway camp. For having made their adventures, these boys will receive their bear award. They have come a long way with their parents and have learned many skills, which will assist them in their next venture. Will the following boys and their parents please come forward. (call names). Tonight these boys have earned their Bear award and will soon enter the trail to the peak. I present this award to the parents and their Cubs. (Lead cheer).

We have but one more camp to pass through before our final climb to the top, this is the Webelos camp. These boys have earned several adventures that will strengthen them for their ascent. Will the following boys, their parents and their Webelos Leader come forward. (call names) WEBELOS LEADER: These boys have conditioned themselves in the manner of Cub Scouts and have earned their Webelos badge. It is from this camp that the final camp to the top is made.

The next group of boys have made it to the top of the mountain, our final camp. They have earned their Arrow of Light award. Will the following boys and their parents come forward. (call names, lead cheer)

Cheers
Marshmallow Cheer: Put marshmallow on stick, hold over fire; it catches on fire, blow out, and say, “Just right!”
Sleeping under the stars Cheer: Make snoring sounds.
Mosquito Applause: slap yourself all over
Campfire Cheer: Pretend to gather some wood. Build a fire. Light the fire. As the fire starts, say, “Crackle, crackle, crackle.”
John Travolta & the Mosquito Cheer: Use your disco pointer finger pointing up and down and sing, Oo AH, Oo ah, (Then slap all over) Eaten alive, Eaten Alive.
Hike the Mountain Applause: March in place. Begin with head erect, shoulders back, and a steady step. As mountain becomes steeper, slow down the march and bend forward as if straining to continue. At the top, collapse back in your seat, wipe your brow and sigh, “We made it.”

Skit: Hiking with Bugs
Personnel: 6 Cubs (Cub 2 should be the smallest). Equipment: A tent set up as in the out of doors, 2 small flashlights.
Setting: 4 very tired and dirty Cubs, are scratching and examining their bites
CUB 1: Boy am I glad to be back from that hike. I'm tired.
CUB 2: The mosquitoes must have called up all of their relatives and told them we were coming. I've been eaten alive.
CUB 3: They said a day hike, not an all day hike. Not only were we out near the river, but we were out all day. Gave those critters too much of a chance to eat at me.
CUB 4: I feel the same way. I couldn't feel worse if I'd been run over by a semi-truck.
CUB 1: Bugs! Bugs everywhere. I wouldn't mind if they didn't itch so much.
CUB 3: The blisters don't hurt as much as the itch itches.
CUB 4: Those insects hadn't seen human being in years. Here put some of this on all the spots. (Boys pass around a first aid ointment. Little lights start flashing in the dark, use 2 boys waving small flashlights)
CUB 2: We'd better get inside our tent now! The bugs are out looking for us with flashlights!

Cubmaster's Minute:
A campfire is a remarkable thing. It can be bright enough to light the path back to our tent, and it can be small enough to just barely see. Why is this? It’s because of the fuel that we put into the fire – the logs, the kindling, and the oxygen. Sometimes we Cubs are like the campfire. How strong we are is dependent upon the fuel we receive from those around us. The better the fuel, the stronger our personal “campfire’ will be. I encourage you to always look for the best fuel so that your fire will always burn bright.

Closing Ceremony I: Scout Vespers
This song is sung by scouts all around the world, and is a good song to close a campfire.
Tune: Oh Christmas Tree
Softly falls the light of day,
As our campfire fades away.
Silently each scout should ask,
Have I done my daily task?
Have I kept my honor bright?
Can I guiltless sleep tonight?
Have I done, and have I dared
Everything to be prepared.

Game: Park Ranger
Set up: Large open area, with pre-set boundary lines.

One player is the Park Ranger. All other players choose an animal that is found in the woods (robin, deer, raccoon, etc.). Players can share what animal they are, or keep it a secret, it's up to them. The Park Ranger calls out a characteristic the animals may have, such as “beak,” “feathers,” “antlers,” “fur,” etc. All animals that share that characteristic must run to the other side, trying not to get tagged by the Park Ranger. If a player is tagged, he becomes a Tree. Trees must stay in place, but they can sway, trying to tag animals. If a Tree tags an animal, that player becomes a Tree also. Play continues until there is only one player left, who becomes the Park Ranger for the next round.

Tuesday, June 7, 2016

June 2016 Newsletter

Scout Law:  Loyal
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Theme:  Scout Salute
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Roundtable Blog:  elkhorncubs.blogspot.com
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Upcoming Events
Basic Training
Old Ephraim District:  Sat, June 18, 8 am - 1 pm, 940 Three Point Ave, Logan

Annual Roundtable BBQ and Outdoor Skills Event
Make sure you mark your calendar for Roundtable on July 13, 2016!  This will be our 4th Annual Roundtable BBQ and 2nd Outdoor Skills event.  Roundtable will be held at the pavilion at the church at 360 E 450 N in Millville at 6:30 pm (please note that this is earlier than regular Roundtable).  Come ready to eat dinner and learn some important outdoor skills to help you in your dens!  Some of the skills being covered are:  tents, outdoor cooking, plant and animal ID, pocket knife skills and knot tying.
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Training Highlight:  The Flag of the United States of America and Flag Etiquette.
See the additional blog post.
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Scouting Outing:  Cub Scout Swimming and Boating
Article taken from Bryan on Scouting blog:

Good news for Cub Scouts who love to swim, canoe and kayak: the water is just fine.
Contrary to past BSA program design, all Cub Scouts — not just Webelos — may participate in paddle sports as a pack or den; previously, they could only do so at district or council events. And, of course, Cub Scouts may continue to participate in swimming as a pack or den activity.
The Cub Scouting team worked with the Aquatics and Health and Safety committees to relax the council- or district-only requirements for paddle sports. But as adult leaders, you still must make sure that the points of Safe Swim Defense and Safety Afloat are incorporated, including training and staying within the BSA’s aquatics framework.
It’s all designed to make sure your Cub Scouts enjoy their experience.
Here’s your five-step plan.

Step 1. Learn about aquatics-related Cub Scout adventures.

The new Cub Scout program includes one aquatics-related adventure for each rank, but you’ll notice they’re all elective, not required. That means Cub Scouts who aren’t interested in water activities are fine to stay on dry land.
But I’d encourage you to give these a try. Aquatics-related adventures give packs and dens more opportunities to enjoy the water. Boys learn to swim and practice boating safety — skills they’ll use in Boy Scouting and life.
These adventures include aquatics:
  • Tigers: Floats and Boats
  • Wolves: Spirit of the Water
  • Bears: Salmon Run
  • Webelos/Arrow of Light: Aquanaut

Step 2. Have a Plan.

Want to enjoy aquatics activities with your pack or den outside of a council or district event? Then you should use the Tour and Activity Plan as a tool for doing so. Forward the completed plan to your council at least 21 days in advance.
It’s actually pretty quick and easy, and you can do it all online.
Just log in to myscouting.org and select the tour and activity plan under your “Unit Tool.”
For more info on the Tour and Activity Plan, check out this handy FAQs pgehttp://www.scouting.org/scoutsource/HealthandSafety/TourPlanFAQ.aspx

Step 3. Have Qualified Supervision.

You know how to swim, so that qualifies you to take your Cub Scouts swimming or boating, right? Not so fast.
Bottom line: If you’re taking your pack or den swimming or boating, you need to know what you don’t know. The good news is you can complete this training online.
Safe Swim Defense: Any time you take Scouts swimming, even if you’re going to a council event or local pool where lifeguards are present, you still need leaders trained in Safe Swim Defense.
  • You can take Safe Swim Defense online at my.scouting.org. (Click My Dashboard, then Training.)
  • You always need at least one leader trained in Safe Swim Defense — even if you’re somewhere that provides lifeguards.
  • When lifeguards are not present, you need additional rescue personnel trained in Safe Swim Defense.
  • Swim tests are not optional. A key part of BSA aquatics is knowing one’s limits.
  • Safe Swim Defense training is good for two years.
Safety Afloat: You are permitted to take Cub Scouts boating as a pack or den. (Previously you could only go boating with your Cub Scouts at district or council events.) But any time you take Cub Scouts boating, you need at least one leader with Safety Afloat training taken within the previous two years. At least one adult leader must be trained in first aid and CPR as well.
  • You can take Safety Afloat training online at my.scouting.org. (Click My Dashboard, then Training.)
  • For Cub Scout boating activities, the ratio of trained adults, staff members or guides to participants must be at least one to five. (For Boy Scouts, it’s one to 10.)
  • Cub Scouts must know how to swim to try paddle sports.
  • All participants must wear properly fitted, U.S. Coast Guard-approved life jackets.
  • Any swimming done in conjunction with the activity afloat should operate using Safe Swim Defense.
  • It is strongly recommended that all units have at least one adult or older youth member currently trained in BSA Aquatics Supervision: Paddle Craft Safety to assist in the planning and conduct of all activities afloat. (Contact your council aquatics committee for assistance.)
  • Safety Afloat standards apply to the use of canoes, kayaks, rowboats, rafts, floating tubes, sailboats, motorboats (including waterskiing) and other small craft but do not apply to transportation on large commercial vessels such as ferries and cruise ships
  • Safety Afloat training is good for two years.
Scuba: Cub Scouts aren’t permitted to do scuba.

Step 4. Learn more.

Learn more about aquatics safety in the Guide to Safe Scouting or the Outdoor Program website for aquatics.

Step 5. Have fun!

Now that you’ve done your part to make Cub Scout aquatics activities safe, go have fun!
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Resource of the Month:  Your Flag
Learn the proud history and etiquette of the American flag.  The book includes information on proper display of the flag, flag ceremonies, and situations to avoid.  $10.99 at the Scout Shop or scoutstuff.org.
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Patch of the Month:  Historic Trails Award
Love of America and devotion to our country depend upon a thorough appreciation of the ideals, principles, and traditions that have made our country strong.  Some of the most memorable hikes Scouts take explore history, whether that means tracing the steps of Billy Yank and Johnny Reb at Gettysburg, hiking part of the Oregon Trail or visiting a historic site in their own community. The Historic Trails Award recognizes youth and adult leaders who not only explore history but also share it with other people.  More than 300 trails have been approved. The BSA recommends that hikers use only the historic trails that have been nationally approved.  (Unfortunately, this list can not be found, I am working with the Council to find a list of trails that qualify, but any section of the Oregon Trail or the Mormon Battalion Trail should qualify.)

 Historic Trails Award requirements emphasize cooperation between historic societies and Cub Scout, Boy Scout, Varsity Scout, Venturing, and Sea Scout units. Scouts should establish a close relationship with a local society as soon as possible when planning a historic activity—most communities have such societies. You can contact the Cache Valley Historical Society at http://cachevalleyhistory.com/.

Reports from many units indicate that these societies have been eager to offer their cooperation by 
• Suggesting trails or sites that are suitable for Scout historic activities and exploration 
• Providing Scouts with historic information about the trails or sites 
• Offering guidance to Scouts during restoration and marking projects 
• Financing the cost of materials used by Scouts for restoration and marking projects 
• Staging historic pageants and ceremonies with Scout participation 
• Directing public attention to Scout historic activities through newspapers, television, and radio 

 Award Requirements 
To earn the award, members of your unit must plan and participate in a historic activity. A unit historic activity requires members to 1. Locate a historic trail or site and study information relating to it. (The information may be obtained from an adult historic society, public library, or people living near the trail or site. To obtain a trail listing, contact the Outdoor Programs/Properties Department at 972-580-7889.) 
2. Hike or camp two days and one night along the trail or in the vicinity of the site. Options include an area hotel or the home of other Scouts. 
3. Cooperate with an adult group such as a historic society to restore and mark all or part of this trail or site. (This may be done during the hike or overnight camp.) Or cooperate with such a group to plan and stage a historic pageant, ceremony, or other public event related to this trail or site—such an event should be large enough to merit coverage by the local press. 

Your unit leader must then file the Historic Trails Award application with your local council service center.  You can download the application form at http://www.scouting.org/filestore/pdf/430-066.pdf.

The patch is not worn on the uniform, but can be placed on a patch vest/jacket or blanket.

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Theme-related Adventures
Tiger
*Team Tiger 2:  Lead the Pledge of Allegiance
*Earning Your Stripes 2:  Demonstrate loyalty over the next week at school or in your community.  Share at your next den meeting how you were loyal to others.

Wolf
*Council Fire 1:  Participate in a flag ceremony, and learn how to properly care for and fold a flag.
     5:  Talk to a military veteran, law enforcement officer, member of the fire department, or someone else who works for the community.  Talk about his or her service to the community.
*Hometown Heroes:  the entire Adventure

Bear
*Paws for Action 1:  Learn about famous Americans, visit a place of historical interest, learn about the flag.
*Beat of the Drum:  the entire Adventure, about Native Americans

Webelos/Arrow of Light
*Building a Better World 1:  flag
     2:  citizenship and loyalty
     3:  Law
     4:  community government
*Build My Own Hero:  heroes in the community