Scout
Law: Thrifty
Camping
doesn’t need to be complicated or expensive; it can be made simple
by reusing and repurposing items you already have.
Theme:
A-Camping We Will Go
Everyone
loves a campfire—gathering together to share silly songs,
thoughtful stories, and (perhaps) gooey s’mores. This month,
discover the fun of camping with Cub Scouts, whether it happens
indoors at your regular meeting place or outdoors at a Scout camp.
Gathering
Activity: Glow Lanterns
Materials:
Jars with metal lids, glow in the dark paint, paint brushes, wire,
nail, hammer
Brush
the glow in the dark paint all over the inside of the jar (or create
fun patterns). Use the nail and hammer to punch a hole in each side
of the metal lid. Use the wire to create a handle by running it
through the holes in the lid. See
http://www.agirlandagluegun.com/2014/07/glow-jars-kids-craft-for-camping-craft-lighting.html
for examples.
Opening
Ceremony: Campfire
Equipment:
Real or artificial campfire, seven candles.
Personnel:
Narrator and seven Cub Scouts (each with his part written on a
paper).
Narrator:
Welcome to our Cub Scout campfire. Akela is among us. Let us draw
from this campfire with all its vibrancy and warmth, the secrets of
Cub Scouting and the spirit of brotherhood.
#1:
In its light we see new chances to be helpful and to do our best.
#2:
From its warmth we strengthen the bonds of fellowship and learn how
to get along with others.
#3:
From the stones that ring the fire and keep its power in check, we
learn how we can curb our tempers and become good citizens.
#4:
From the smoke that rises out of the fire, we learn to lift our eyes
upward and worship God.
#5:
The spark that started this fire reminds us that little Good Turns
can lead to greater deeds.
#6:
Just as the fire needs wood to bum brightly, so do we need the care
and love of our parents to bum brightly.
#7:
In its leaping flames, we see the fun of Cub Scouting and the job of
life.
Song:
S'mores for Me
Tune:
Hail, Hail the Gang's All Here
S'mores,
s'mores, it's s'mores for me!
They're
all ooey, gooey,
Always
nice and chewy.
S'mores,
s'mores, it's s'mores for me!
Let's
go make some s'mores right now.
S'mores,
s'mores, it's s'mores for me!
Brown
and oh so toasty,
How
we like to roasty.
S'mores,
s'mores, it's s'mores for me!
Lovely
sandwich made for fun.
Song:
My Dream Came True
Tune:
I've Been Working on the Railroad
I
was dreaming of a campfire,
burning
clear and bright.
Sparkling
stars were all above me,
on
a summer’s night.
I
was dreaming that my best friends,
all
were dreaming, too.
When
I woke and looked around me,
I
saw my dream come true.
Advancement
Ceremony: Camping on the Mountain
CUBMASTER:
Cub scouting is an uphill trail, Bobcat to Arrow of Light. It is as
if we were climbing a mountain peak. Before we begin our climb, we
must first prepare ourselves for the task ahead. Tonight we have
several boys who, along with their parents, have decided to begin
their ascent. These boys have learned the basic skills, which will
provide a strong foundation for their Cub Scouting ventures. Will the
following boys and their parents please come forward. (call names)
With this foundation, I award to the parents and their Cubs their
Bobcat award. (Lead cheer).
Several
of our boys have worked hard and made it to our first camp. Through
their work they have earned the Wolf award. The adventures they
earned will proved the direction to the next base. Will the following
boys and their parents please come forward. (call names). With the
help of their parents, these boys have earned their Wolf award. I
congratulate these boys and their parents and present them their Wolf
award. (Lead cheer).
Although
the trail seems long, several of our boys have arrived at this midway
camp. For having made their adventures, these boys will receive their
bear award. They have come a long way with their parents and have
learned many skills, which will assist them in their next venture.
Will the following boys and their parents please come forward. (call
names). Tonight these boys have earned their Bear award and will soon
enter the trail to the peak. I present this award to the parents and
their Cubs. (Lead cheer).
We
have but one more camp to pass through before our final climb to the
top, this is the Webelos camp. These boys have earned several
adventures that will strengthen them for their ascent. Will the
following boys, their parents and their Webelos Leader come forward.
(call names) WEBELOS LEADER: These boys have conditioned themselves
in the manner of Cub Scouts and have earned their Webelos badge. It
is from this camp that the final camp to the top is made.
The
next group of boys have made it to the top of the mountain, our final
camp. They have earned their Arrow of Light award. Will the
following boys and their parents come forward. (call names, lead
cheer)
Cheers
Marshmallow
Cheer: Put marshmallow on
stick, hold over fire; it catches on fire, blow out, and say, “Just
right!”
Sleeping
under the stars Cheer: Make
snoring sounds.
Mosquito
Applause: slap yourself all
over
Campfire
Cheer: Pretend to gather some
wood. Build a fire. Light the fire. As the fire starts, say,
“Crackle, crackle, crackle.”
John
Travolta & the Mosquito Cheer:
Use your disco pointer finger pointing up and down and sing, Oo AH,
Oo ah, (Then slap all over) Eaten alive, Eaten Alive.
Hike
the Mountain Applause: March in
place. Begin with head erect, shoulders back, and a steady step. As
mountain becomes steeper, slow down the march and bend forward as if
straining to continue. At the top, collapse back in your seat, wipe
your brow and sigh, “We made it.”
Skit:
Hiking with Bugs
Personnel:
6 Cubs (Cub 2 should be the smallest). Equipment: A tent set
up as in the out of doors, 2 small flashlights.
Setting:
4 very tired and dirty Cubs, are scratching and examining their bites
CUB
1: Boy am I glad to be back from that hike. I'm tired.
CUB
2: The mosquitoes must have called up all of their relatives and told
them we were coming. I've been eaten alive.
CUB
3: They said a day hike, not an all day hike. Not only were we out
near the river, but we were out all day. Gave those critters too much
of a chance to eat at me.
CUB
4: I feel the same way. I couldn't feel worse if I'd been run over by
a semi-truck.
CUB
1: Bugs! Bugs everywhere. I wouldn't mind if they didn't itch so
much.
CUB
3: The blisters don't hurt as much as the itch itches.
CUB
4: Those insects hadn't seen human being in years. Here put some of
this on all the spots. (Boys pass around a first aid ointment. Little
lights start flashing in the dark, use 2 boys waving small
flashlights)
CUB
2: We'd better get inside our tent now! The bugs are out looking for
us with flashlights!
Cubmaster's
Minute:
A
campfire is a remarkable thing. It can be bright enough to light the
path back to our tent, and it can be small enough to just barely see.
Why is this? It’s because of the fuel that we put into the fire –
the logs, the kindling, and the oxygen. Sometimes we Cubs are like
the campfire. How strong we are is dependent upon the fuel we receive
from those around us. The better the fuel, the stronger our personal
“campfire’ will be. I encourage you to always look for the best
fuel so that your fire will always burn bright.
Closing
Ceremony I: Scout Vespers
This
song is sung by scouts all around the world, and is a good song to
close a campfire.
Tune:
Oh Christmas Tree
Softly
falls the light of day,
As
our campfire fades away.
Silently
each scout should ask,
Have
I done my daily task?
Have
I kept my honor bright?
Can
I guiltless sleep tonight?
Have
I done, and have I dared
Everything
to be prepared.
Game:
Park Ranger
Set
up: Large open area, with
pre-set boundary lines.
One
player is the Park Ranger. All other players choose an animal that
is found in the woods (robin, deer, raccoon, etc.). Players can
share what animal they are, or keep it a secret, it's up to them.
The Park Ranger calls out a characteristic the animals may have, such
as “beak,” “feathers,” “antlers,” “fur,” etc. All
animals that share that characteristic must run to the other side,
trying not to get tagged by the Park Ranger. If a player is tagged,
he becomes a Tree. Trees must stay in place, but they can sway,
trying to tag animals. If a Tree tags an animal, that player becomes
a Tree also. Play continues until there is only one player left, who
becomes the Park Ranger for the next round.
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