Friday, November 10, 2017

Pack Resource Sheet October 2017

Scout Law: Thrifty
Camping doesn’t need to be complicated or expensive; it can be made simple by reusing and repurposing items you already have.

Theme: A-Camping We Will Go
Everyone loves a campfire—gathering together to share silly songs, thoughtful stories, and (perhaps) gooey s’mores. This month, discover the fun of camping with Cub Scouts, whether it happens indoors at your regular meeting place or outdoors at a Scout camp.

Gathering Activity: Glow Lanterns
Materials: Jars with metal lids, glow in the dark paint, paint brushes, wire, nail, hammer
Brush the glow in the dark paint all over the inside of the jar (or create fun patterns). Use the nail and hammer to punch a hole in each side of the metal lid. Use the wire to create a handle by running it through the holes in the lid. See http://www.agirlandagluegun.com/2014/07/glow-jars-kids-craft-for-camping-craft-lighting.html for examples.

Opening Ceremony: Campfire
Equipment: Real or artificial campfire, seven candles.
Personnel: Narrator and seven Cub Scouts (each with his part written on a paper).
Narrator: Welcome to our Cub Scout campfire. Akela is among us. Let us draw from this campfire with all its vibrancy and warmth, the secrets of Cub Scouting and the spirit of brotherhood.
#1: In its light we see new chances to be helpful and to do our best.
#2: From its warmth we strengthen the bonds of fellowship and learn how to get along with others.
#3: From the stones that ring the fire and keep its power in check, we learn how we can curb our tempers and become good citizens.
#4: From the smoke that rises out of the fire, we learn to lift our eyes upward and worship God.
#5: The spark that started this fire reminds us that little Good Turns can lead to greater deeds.
#6: Just as the fire needs wood to bum brightly, so do we need the care and love of our parents to bum brightly.
#7: In its leaping flames, we see the fun of Cub Scouting and the job of life.

Song: S'mores for Me
Tune: Hail, Hail the Gang's All Here
S'mores, s'mores, it's s'mores for me!
They're all ooey, gooey,
Always nice and chewy.
S'mores, s'mores, it's s'mores for me!
Let's go make some s'mores right now.
S'mores, s'mores, it's s'mores for me!
Brown and oh so toasty,
How we like to roasty.
S'mores, s'mores, it's s'mores for me!
Lovely sandwich made for fun.

Song: My Dream Came True
Tune: I've Been Working on the Railroad
I was dreaming of a campfire,
burning clear and bright.
Sparkling stars were all above me,
on a summer’s night.
I was dreaming that my best friends,
all were dreaming, too.
When I woke and looked around me,
I saw my dream come true.

Advancement Ceremony: Camping on the Mountain
CUBMASTER: Cub scouting is an uphill trail, Bobcat to Arrow of Light. It is as if we were climbing a mountain peak. Before we begin our climb, we must first prepare ourselves for the task ahead. Tonight we have several boys who, along with their parents, have decided to begin their ascent. These boys have learned the basic skills, which will provide a strong foundation for their Cub Scouting ventures. Will the following boys and their parents please come forward. (call names) With this foundation, I award to the parents and their Cubs their Bobcat award. (Lead cheer).

Several of our boys have worked hard and made it to our first camp. Through their work they have earned the Wolf award. The adventures they earned will proved the direction to the next base. Will the following boys and their parents please come forward. (call names). With the help of their parents, these boys have earned their Wolf award. I congratulate these boys and their parents and present them their Wolf award. (Lead cheer).

Although the trail seems long, several of our boys have arrived at this midway camp. For having made their adventures, these boys will receive their bear award. They have come a long way with their parents and have learned many skills, which will assist them in their next venture. Will the following boys and their parents please come forward. (call names). Tonight these boys have earned their Bear award and will soon enter the trail to the peak. I present this award to the parents and their Cubs. (Lead cheer).

We have but one more camp to pass through before our final climb to the top, this is the Webelos camp. These boys have earned several adventures that will strengthen them for their ascent. Will the following boys, their parents and their Webelos Leader come forward. (call names) WEBELOS LEADER: These boys have conditioned themselves in the manner of Cub Scouts and have earned their Webelos badge. It is from this camp that the final camp to the top is made.

The next group of boys have made it to the top of the mountain, our final camp. They have earned their Arrow of Light award. Will the following boys and their parents come forward. (call names, lead cheer)

Cheers
Marshmallow Cheer: Put marshmallow on stick, hold over fire; it catches on fire, blow out, and say, “Just right!”
Sleeping under the stars Cheer: Make snoring sounds.
Mosquito Applause: slap yourself all over
Campfire Cheer: Pretend to gather some wood. Build a fire. Light the fire. As the fire starts, say, “Crackle, crackle, crackle.”
John Travolta & the Mosquito Cheer: Use your disco pointer finger pointing up and down and sing, Oo AH, Oo ah, (Then slap all over) Eaten alive, Eaten Alive.
Hike the Mountain Applause: March in place. Begin with head erect, shoulders back, and a steady step. As mountain becomes steeper, slow down the march and bend forward as if straining to continue. At the top, collapse back in your seat, wipe your brow and sigh, “We made it.”

Skit: Hiking with Bugs
Personnel: 6 Cubs (Cub 2 should be the smallest). Equipment: A tent set up as in the out of doors, 2 small flashlights.
Setting: 4 very tired and dirty Cubs, are scratching and examining their bites
CUB 1: Boy am I glad to be back from that hike. I'm tired.
CUB 2: The mosquitoes must have called up all of their relatives and told them we were coming. I've been eaten alive.
CUB 3: They said a day hike, not an all day hike. Not only were we out near the river, but we were out all day. Gave those critters too much of a chance to eat at me.
CUB 4: I feel the same way. I couldn't feel worse if I'd been run over by a semi-truck.
CUB 1: Bugs! Bugs everywhere. I wouldn't mind if they didn't itch so much.
CUB 3: The blisters don't hurt as much as the itch itches.
CUB 4: Those insects hadn't seen human being in years. Here put some of this on all the spots. (Boys pass around a first aid ointment. Little lights start flashing in the dark, use 2 boys waving small flashlights)
CUB 2: We'd better get inside our tent now! The bugs are out looking for us with flashlights!

Cubmaster's Minute:
A campfire is a remarkable thing. It can be bright enough to light the path back to our tent, and it can be small enough to just barely see. Why is this? It’s because of the fuel that we put into the fire – the logs, the kindling, and the oxygen. Sometimes we Cubs are like the campfire. How strong we are is dependent upon the fuel we receive from those around us. The better the fuel, the stronger our personal “campfire’ will be. I encourage you to always look for the best fuel so that your fire will always burn bright.

Closing Ceremony I: Scout Vespers
This song is sung by scouts all around the world, and is a good song to close a campfire.
Tune: Oh Christmas Tree
Softly falls the light of day,
As our campfire fades away.
Silently each scout should ask,
Have I done my daily task?
Have I kept my honor bright?
Can I guiltless sleep tonight?
Have I done, and have I dared
Everything to be prepared.

Game: Park Ranger
Set up: Large open area, with pre-set boundary lines.

One player is the Park Ranger. All other players choose an animal that is found in the woods (robin, deer, raccoon, etc.). Players can share what animal they are, or keep it a secret, it's up to them. The Park Ranger calls out a characteristic the animals may have, such as “beak,” “feathers,” “antlers,” “fur,” etc. All animals that share that characteristic must run to the other side, trying not to get tagged by the Park Ranger. If a player is tagged, he becomes a Tree. Trees must stay in place, but they can sway, trying to tag animals. If a Tree tags an animal, that player becomes a Tree also. Play continues until there is only one player left, who becomes the Park Ranger for the next round.

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