Sunday, September 27, 2015

Cub Scout Carnival Adventures

This list is just a beginning idea on some of the things you can pass off at a Cub Scout Carnival.  I would love to see some of your ideas!  Please post game ideas and general carnival how-to's in the comments.
Carnival Adventures
The following Adventures can be passed off through activities at the Cub Scout Carnival pack meeting.

Tiger
Games Tigers Play 1a: Play 2 initiative or team-building games with the members of your den.
Curiosity, Intrigue, and Magical Mysteries 1: Learn a magic trick. Practice your magic trick so you can perform it in front of an audience.

Wolf
Call of the Wild 2: Show how to tie an overhand knot and a square knot.
Council Fire 6c: Create a den project from recyclables for a pack meeting. (Make a game)
Running With the Pack 1: Play catch with someone in your den or family who is standing 10 steps away from you. Play until you can throw and catch successfully at this distance. Take a step back, and see if you can improve your throwing and catching ability.
Running With the Pack 2: Practice balancing as you walk forward, backward, and sideways.
Running With the Pack 3: Practice flexibility and balance by doing a front roll, a back roll, and a frog stand.
Running With the Pack 4: Play a sport or game with your den or family, and show good sportsmanship.
Running With the Pack 5: Do at least 2 of the following- frog leap, inchworm walk, kangaroo hop, or crab walk.
Adventures in Coins 3: Play a coin game.
Adventures in Coins 5: Play a game or create a game board with your den or family where you can practice adding and subtracting coins.
Air of the Wolf 1ci: Make a paper airplane and fly it 5 times...
Air of the Wolf 1cii: Make a balloon-powered sled or boat...
Code of the Wolf 1: math games
Code of the Wolf 3c: Shoot a basketball...
Collections and Hobbies 6: Play a game that involves collecting.
Digging in the Past 1: Dino match game
Motor Away 1a: paper airplanes...
Paws of Skill 7: obstacle course...

Bear
Bear Necessities 8: tie 2 half hitches
Grin and Bear It: all
A Bear Goes Fishing 3: Cast a fishing pole at a target.
Make It Move 1: Create an exploding craft stick reaction.
Marble Madness 5: marble obstacle course
Marble Madness 7: marble race track
Marble Madness 8: marble maze

Webelos/Arrow Light
Stronger, Faster, Higher 2: assorted physical activities...
Stronger, Faster, Higher 4: obstacle course...
Scouting Adventures 5a: tie a square knot, 2 half hitches, taut-line hitch


All Ranks
Outdoor Code/LNT
6 Essentials
ID animals, birds, plants, fish, reptiles, signs
Map and Compass

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