Carnival
Adventures
The
following Adventures can be passed off through activities at the Cub
Scout Carnival pack meeting.
Tiger
Games
Tigers Play 1a: Play 2 initiative or team-building games with the
members of your den.
Curiosity,
Intrigue, and Magical Mysteries 1: Learn a magic trick. Practice
your magic trick so you can perform it in front of an audience.
Wolf
Call
of the Wild 2: Show how to tie an overhand knot and a square knot.
Council
Fire 6c: Create a den project from recyclables for a pack meeting.
(Make a game)
Running
With the Pack 1: Play catch with someone in your den or family who
is standing 10 steps away from you. Play until you can throw and
catch successfully at this distance. Take a step back, and see if
you can improve your throwing and catching ability.
Running
With the Pack 2: Practice balancing as you walk forward, backward,
and sideways.
Running
With the Pack 3: Practice flexibility and balance by doing a front
roll, a back roll, and a frog stand.
Running
With the Pack 4: Play a sport or game with your den or family, and
show good sportsmanship.
Running
With the Pack 5: Do at least 2 of the following- frog leap, inchworm
walk, kangaroo hop, or crab walk.
Adventures
in Coins 3: Play a coin game.
Adventures
in Coins 5: Play a game or create a game board with your den or
family where you can practice adding and subtracting coins.
Air
of the Wolf 1ci: Make a paper airplane and fly it 5 times...
Air
of the Wolf 1cii: Make a balloon-powered sled or boat...
Code
of the Wolf 1: math games
Code
of the Wolf 3c: Shoot a basketball...
Collections
and Hobbies 6: Play a game that involves collecting.
Digging
in the Past 1: Dino match game
Motor
Away 1a: paper airplanes...
Paws
of Skill 7: obstacle course...
Bear
Bear
Necessities 8: tie 2 half hitches
Grin
and Bear It: all
A
Bear Goes Fishing 3: Cast a fishing pole at a target.
Make
It Move 1: Create an exploding craft stick reaction.
Marble
Madness 5: marble obstacle course
Marble
Madness 7: marble race track
Marble
Madness 8: marble maze
Webelos/Arrow
Light
Stronger,
Faster, Higher 2: assorted physical activities...
Stronger,
Faster, Higher 4: obstacle course...
Scouting
Adventures 5a: tie a square knot, 2 half hitches, taut-line hitch
All
Ranks
Outdoor
Code/LNT
6
Essentials
ID
animals, birds, plants, fish, reptiles, signs
Map
and Compass
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