Sunday, September 27, 2015

Cub Scout Carnival Adventures

This list is just a beginning idea on some of the things you can pass off at a Cub Scout Carnival.  I would love to see some of your ideas!  Please post game ideas and general carnival how-to's in the comments.
Carnival Adventures
The following Adventures can be passed off through activities at the Cub Scout Carnival pack meeting.

Tiger
Games Tigers Play 1a: Play 2 initiative or team-building games with the members of your den.
Curiosity, Intrigue, and Magical Mysteries 1: Learn a magic trick. Practice your magic trick so you can perform it in front of an audience.

Wolf
Call of the Wild 2: Show how to tie an overhand knot and a square knot.
Council Fire 6c: Create a den project from recyclables for a pack meeting. (Make a game)
Running With the Pack 1: Play catch with someone in your den or family who is standing 10 steps away from you. Play until you can throw and catch successfully at this distance. Take a step back, and see if you can improve your throwing and catching ability.
Running With the Pack 2: Practice balancing as you walk forward, backward, and sideways.
Running With the Pack 3: Practice flexibility and balance by doing a front roll, a back roll, and a frog stand.
Running With the Pack 4: Play a sport or game with your den or family, and show good sportsmanship.
Running With the Pack 5: Do at least 2 of the following- frog leap, inchworm walk, kangaroo hop, or crab walk.
Adventures in Coins 3: Play a coin game.
Adventures in Coins 5: Play a game or create a game board with your den or family where you can practice adding and subtracting coins.
Air of the Wolf 1ci: Make a paper airplane and fly it 5 times...
Air of the Wolf 1cii: Make a balloon-powered sled or boat...
Code of the Wolf 1: math games
Code of the Wolf 3c: Shoot a basketball...
Collections and Hobbies 6: Play a game that involves collecting.
Digging in the Past 1: Dino match game
Motor Away 1a: paper airplanes...
Paws of Skill 7: obstacle course...

Bear
Bear Necessities 8: tie 2 half hitches
Grin and Bear It: all
A Bear Goes Fishing 3: Cast a fishing pole at a target.
Make It Move 1: Create an exploding craft stick reaction.
Marble Madness 5: marble obstacle course
Marble Madness 7: marble race track
Marble Madness 8: marble maze

Webelos/Arrow Light
Stronger, Faster, Higher 2: assorted physical activities...
Stronger, Faster, Higher 4: obstacle course...
Scouting Adventures 5a: tie a square knot, 2 half hitches, taut-line hitch


All Ranks
Outdoor Code/LNT
6 Essentials
ID animals, birds, plants, fish, reptiles, signs
Map and Compass

Wednesday, September 16, 2015

Faith in God and Cub Adventures Correlation

How does the LDS Faith in God program fit into the new Cub Adventures program?  The following correlation chart is found at https://www.lds.org/callings/primary/leader-resources/scouting-in-primary/cub-scouting?lang=eng.

Activity Correlation Suggestions

FAITH IN GODWOLFBEARWEBELOS AND ARROW OF LIGHT
Learning and Living the Gospel
In a family home evening, teach others about things we can do to remain faithful.Required
Duty to God Footsteps 1b, 2a
Required
Fellowship and Duty to God 2c, 2d
Required
Duty to God and You 2b, 2c
Duty to God in Action 2a, 2b
Give a family home evening lesson on Joseph Smith’s First Vision.  Required
Fellowship and Duty to God 2b, 2d
Required
Duty to God in Action 2d
Read a recent conference address given by the prophet.
Decide what you can do to follow the prophet, and do it.
Required
Duty to God Footsteps 2a
Required
Fellowship and Duty to God 2b
 
Give an opening and a closing prayer in family home evening or Primary. Share your feelings about how prayer protects us and helps us to stay close to Heavenly Father and the Savior. Required
Duty to God Footsteps 2d
  
Tell a story from the Book of Mormon that teaches faith in Jesus Christ. Share your testimony of the Savior. Required
Duty to God Footsteps 2b
Required
Fellowship and Duty to God 2b
Required
Duty to God in Action 2d
Read D&C 89. Discuss how Heavenly Father blesses us when we faithfully live the Word of Wisdom. Help plan and conduct and activity to teach the Word of Wisdom to others.Required
Running with the Pack 6
Paws of Skill 1
Required
Bear Necessities 5

Elective
Bear Picnic Basket 1a
Required
Cast Iron Chef 4
Stronger, Faster, Higher 4
Prepare a pedigree chart. Prepare a family group record for your family and share a family story.   Required
Duty to God in Action 2d

Elective
Project Family 1, 2
Learn to sing “Choose the Right” (Hymns, no. 239). Explain what agency is and what it means to be responsible for your choices. Discuss how making good choices has helped you develop greater faith.Required
Duty to God Footsteps 2c
  
Serving Others
Plan and complete a service project that helps a family member or neighbor.Required
Council Fire 3, 5b
Required
Fellowship and Duty to God 2a
Paws for Action 3b
Required
Webelos Walkabout 7
Building a Better World 8
Duty to God in Action 2e

Elective
Aware and Care 7a, 7g, 7h
Fix It 4
Project Family 4, 5
Write a letter to a teacher, your parents, or your grandparents telling them what you appreciate and respect about them. Required
Council Fire 4

Elective
Collections and Hobbies 5
Hometown Heroes 4
  
Make a list of the qualities you like in a person. Choose one quality to develop in yourself. Discuss how showing respect and kindness strengthens you, your family, and others.Elective
Hometown Heroes 1, 3
Required
Fellowship and Duty to God 2b
 
Plan, prepare, and serve a nutritious meal.Required
Running with the Pack 6
Required
Bear Necessities 5

Elective
Bear Picnic Basket 2a, 2b
Required
Cast Iron Chef 2
Webelos Walkabout 4

Elective
Castaway 1b
Project Family 4c
Entertain young children with songs or games you have learned or made yourself.Elective
Adventures in Coins 5
Code of the Wolf 1a, 1b, 2a, 2b
Required
Grin and Bear It 3
Paws for Action 2bv

Elective
Marble Madness 2, 5, 6, 7
Roaring Laughter 3, 4
Required
Stronger, Faster, Higher 5

Elective
Aware and Care 7h
Castaway 2c, 2d, 2e
Game Design 4
Into the Wild 9b
Maestro! 3d
Project Family 7
Learn about and practice good manners and courtesy.Required
Paws on the Path 5
 Required
Webelos Walkabout 5
Camper 7
Scouting Adventure 1a, 1b

Elective
Aware and Care 6
Moviemaking 2
Sportsman 4
Plan and hold a parent-child activity.Required
Call of the Wild 3
Paws on the Path 6

Elective
Code of the Wolf 1a, 1b, 1c, 2a,
2b,3b
Finding Your Way 5
Hometown Heroes 4
Running with the Pack 4
...many more
Required
Bear Necessities 6
Fur, Feathers, and Ferns 1, 3, 4, 7
Paws for Action 2biv

Elective
Marble Madness 2, 5, 7
A Bear Goes Fishing 3, 4
Roaring Laughter 3, 4, 5
Salmon Run 6
...many more
Required
First Responder 7
Webelos Walkabout 6
Building a Better World 5
Camper 6
Scouting Adventure 2, 4

Elective
Art Explosion 1
Earth Rocks! 2, 4, 5, 7
Fix It 4
Into the Wild 9a
Into the Woods 4
Project Family 5, 6, 7
...many more
Read the twelfth article of faith. Discuss what it means to be a good citizen and how your actions can affect others. Required
Call of the Wild 7
Council Fire 2b, 2c, 5a, 5b
Paws on the Path 5

Elective
Cubs Who Care 2c
Paws of Skill 5
Required
Fellowship and Duty to God 2c
Paws for Action 1c
Required
Webelos Walkabout 5
Building a Better World 1, 2, 3
Camper 7
Scouting Adventure 1a, 1b

Elective
Build My Own Hero 2
Moviemaking 2
Sportsman 4
Developing Talents
Learn how to budget and save money.Required
Running with the Pack 6
Elective
Bear Picnic Basket 1c
Required
Cast Iron Chef 3
Building a Better World 5
Learn to sing, play, or lead a song from the Children’s Songbook. Teach or share the song in a family home evening or at Primary.Required
Call of the Wild 6
Duty to God Footsteps 2c
Required
Bear Necessities 2
Elective
Maestro! 2c, 3a, 3e
Write a poem, story, or short play that teaches a principle of the gospel or is about Heavenly Father’s creations. Required
Call of the Wild 6
Howling at the Moon 2
Elective
Beat of the Drum 2
Roaring Laughter 3
Elective
Art Explosion 3i
Moviemaking 1, 2
Make an item from wood, metal, fabric, or other material or draw, paint, or sculpt a piece of art. Display your finished work for others to see.Required
Council Fire 5c

Elective
Air of the Wolf 1cii, 2b, 3b, 4
Motor Away 1, 2, 3
Required
Bear Claws 3
Baloo the Builder 3
Beat of the Drum 3, 4, 5
Make It Move 2, 3, 4
Marble Madness 4, 8
Robotics 3, 4
A World of Sound 1, 2, 3
Elective
Adventures in Science 3c, 3d
Art Explosion 2, 3, 4
Build It 2
Engineer 2, 4
Maestro! 2a, 2b
Visit an art museum or attend a concert, play, or other cultural event. Share your experience with your family or activity day group.Elective
Collections and Hobbies 3
Cubs Who Care 2h
Required
Paws for Action 1b

Elective
Beat of the Drum 6
Elective
Adventures in Science 2
Art Explosion 1
Aware and Care 7c
Maestro! 1a
List five things you can do to help around your home.Elective
Spirit of the Water 2
 Elective
Fix It 4
Project Family 3, 4, 6
Plan and participate in a physical fitness program for yourself that may include learning to play a sport or game. Participate in the program for one month.Elective
Paws of Skill 1, 3
 Required
Stronger, Faster, Higher 3, 4, 6

Elective
Sportsman 2, 3
Learn about and practice good nutrition, good health, and good grooming, including modest dress.Required
Running with the Pack 6
Required
Bear Necessities 5

Elective
Bear Picnic Basket 1a, 1b, 3
Required
Cast Iron Chef 2
Webelos Walkabout 4

Thursday, September 10, 2015

Pack Resource Sheet for September 2015

Scout Law: Clean
A Scout keeps his body and mind fit. He helps keep his home and community clean.

Supplemental Theme: Cubservation
Everything we do impacts the world around us. When a Scout is clean, he is choosing to make sure that the legacy he leaves is a positive one. He makes moral choices and through an active lifestyle he keeps his body healthy. He also is conscious of the impact that he can have on nature and the responsibility he has to keep the world clean for those who come behind him.

Preopening Activity: Leaf Rubbing ID
Materials: leaves from local trees, Tree ID guides, paper, crayons, pencils
Place the leaves on a table. Give each person a piece of paper and a crayon. Have them make a leaf rubbing of the different leaves, and label them with a pencil. You could also cover the paper with contact paper after the rubbings are done.

Opening Ceremony: God's Handiwork
#1: We've learned a lot about taking care of this wondrous planet of ours.
#2: We will protect and clean up the air, so all can enjoy the stars.
#3: We won't litter our fields and streams or throw our trash on the roads.
#4: We will enjoy all the sun's beams and protect the homes of toads.
#5: Nature is truly a wondrous thing. God's handiwork is everywhere.
#6: In flowers and trees and butterfly wings, in clean water, clean fields and clean air.

Song: Cubservation
Tune: Alouette
Chorus:
Cubservation, we like Cubservation.
Cubservation means more for me and you.

Leader: Will we pick up all the trash?
Scouts: Yes, we'll pick up all the trash!
Leader: Pick up trash?
Scouts: Pick up trash!
All: Oooooohhh!
(Repeat Chorus)

Leader: Will we clean up city parks?
Scouts: Yes, we'll clean up city parks!
Leader: Clean up parks?
Scouts: Clean up parks!
Leader: Pick up trash?
Scouts: Pick up trash!
All: Ooooohhh!


Other verse ideas:
Will we clean up lakes and streams?
Will we plant some flowers and trees?

Advancement Ceremony: Leafy Tree
Materials: a leafless tree drawn on a large piece of paper, a leaf for each award to be given
This little tree is a symbol of the natural beauty of our land. This tree also represents Scouting. It takes a long time for a beautiful tree to grow and develop. In the same way, a Cub Scout spends a lot of time and effort in advancing from rank to rank. So do his parents who help him. Tonight we will see how much prettier this Cub Scouting tree will be when we put some leaves on it. Each of these leaves represents the time and effort put into the advancement work by our Cub Scouts and their parents. Our Den Leaders also played a very important part in the advancement program, for without their support and help we could not have the opportunity to be in Cub Scouting.
(Call each boy and his parents forward. As you give them their awards, give each boy a leaf to put on the tree.)
Each of you has helped nurture this tree. Just as trees endure for many, many years, so the values you have gained from working on achievements, electives and activity badges will last you a lifetime. May you always stand strong and tall like a tree- and be a beautiful resource for our land.

Cheers:
Recycle Cheer: Shout “Reduce, Reuse, Recycle!” You can divide the audience into 3 parts and have them each shout one of the words when pointed to.
Anti-litter Yell: “Every litter bit hurts!”
Clean Air: Take a big sniff of air, exhale and say, “Ahhhhhh”
Woodsy Owl: Divide the audience into 2 groups. One group yells “Give a hoot!” The other group yells “Don't pollute!”

Audience Participation: The Cub Scouts are Coming!
Sparrow: Chirp, chirp!
Cub Scouts: Boys, and more boys!
Snake: Ssssss!
Rabbit: Hippity, hoppity!
Squirrel: Chatter, chatter!
Tree: Leafy, leafy

A flock of SPARROWS swooped into the woods and settled on the branch of a TREE. Their chirping quickly caught the attention of the animals of the forest, and they gathered to hear the news. “Hurry up,” said the RABBIT, his ears wriggling with impatience. The SQUIRREL leaned in to listen, and the SNAKE pretended not to care.

It's terrible news!” said the SPARROW. “That pack of CUB SCOUTS is coming to spend the day again!” A huge sigh came from all the TREES. “Oh no! Last time, we lost branches and twigs. Kites and frisbees tangled our leaves and limbs and we almost caught fire!”

The RABBIT'S ears positively froze in place when he heard the words “CUB SCOUTS.” SQUIRREL almost fell off the branch he was sitting on, and the SNAKE forgot to pretend he wasn't listening. “CUB SCOUTS,” he hissed. “Why do they have to come here? Last time, I barely escaped with my life.”

They are coming tomorrow,” chirped the SPARROWS. “Tomorrow,” sputtered the SQUIRREL. “I've got to gather and hide all the acorns before they come.” The RABBIT hopped away, muttering about how he could reinforce his home. The SNAKE just lay there trying to think of hiding places.

The next day dawned clear and pleasant, and the CUB SCOUTS, their parents, and their leaders arrived. They spent the day playing games, climbing TREES, and searching for animals and their tracks. At the end of the day, they went home a little disappointed because they had not seen a single animal.

That evening, the SPARROWS returned to see how the day had gone. “It was very boring to sit in my hole all day,” said the RABBIT. The SQUIRREL said that he had spied on the CUB SCOUTS all day. “They were different from last year,” said the TREES. “We did get a few bruises from the climbing, but they were pretty careful this time.” The SNAKE agreed. “Maybe someone has taught them the Outdoor Code!”

(Have everyone repeat the Outdoor Code:
As an American, I will do my best to-
Be clean in my outdoor manners,
Be careful with fire,
Be considerate in the outdoors, and
Be conservation minded.)

Cubmaster's Minute: Discover Nature
No matter where you live, there is a world of undiscovered secrets of nature still waiting to be explored. A naturalist is a student of nature. This month, our dens are going on outdoor adventures to find what is waiting for them.
There are many interesting activities to help each of you Cub Scouts learn more about the world of nature and to develop an appreciation for it. One who studies nature stands like Columbus on the prow of his ship with a vast continent before him- except that the naturalist's world can be at his very feet, a world to be investigated and discovered. It is as near as your own backyard, a nearby park, the woods and fields, or even a country road. These places are inhabited by many kinds of insects, birds, plants, animals, trees, and other forms of life.
Continue exploring the world of nature, and you will find many wonderful things that we have been given to enjoy. Think of the words of the song “America the Beautiful” for a moment: Oh beautiful for spacious skies, for amber waves of grain, for purple mountain majesties above the fruited plain... This is what God has given us- nature's beauty. This is what we as Cub Scouts and Scouters will work to conserve, protect, and enjoy.

Closing Ceremony: Outdoor Code
Leader: As a citizen of the United States, I will do my best to be clean in my outdoor manners.
Cub 1: I will treat the outdoors as a heritage to be improved for our greater enjoyment. I will keep trash and garbage out of my country's waters, fields, woods and roadways.
Leader: Be careful with fire.
Cub 2: I will prevent wildfire. I will build my fire in a safe place and be sure it is out before I leave.
Leader: Be considerate in the outdoors.
Cub 3: I will treat public and private property with respect. I will remember that use of the outdoors is a privilege I can lose by abuse.
Leader: Be conservation minded.
Cub 4: I will learn how to practice good conservation of soil, water, forests, minerals, grasslands, and wilderness, and I will urge others to do the same. I will use sportsmanlike methods in my outdoor activities.

Game: Scavenger Hunt
Materials: list of items to find for each player, pictures or items to find, pencil
Give each player or team a list of items to find. Players go around the room trying to find the items or pictures listed. Use items from nature, and pictures of animals or birds. Include pictures of venomous animals or poisonous plants.

Game: Animal Rescue
Materials: pictures of North American animals hidden around the room
Tell the Cubs that the animals are lost. Give the Cubs five minutes to find as many animals as they can.

Game: In the Pond
Mark a big circle on the ground. This is the pond. The whole group stands around the edge. The leader is the referee. When he shouts “In the Pond,” everyone jumps into the circle. When he shouts “On the Bank”, everyone jumps out. Sometimes he will try to trick everyone by shouting “On the Pond” or “In the Bank”. Anyone who moves, on a wrong order, is out of the game.